![]() The new Wretched Eye strike is the only all-new strike, but the Devil’s Lair and Summoning Pits strikes have been overhauled in significant ways. Strikes are a huge part of Destiny and a focus of Rise of Iron. Despite this, they are still worthy adversaries that change up the gameplay in a mostly enjoyable way. While some things differ between the Devil Splicers and their Fallen counterparts, the contrasts between the two are nowhere near the changes that the Taken faction of enemies brought about. The SIVA-Infested Devil Splicers are the primary threat in Rise of Iron, and while they change up the look of Fallen units quite a bit the same can’t be said about how they feel. However, both locations have noticeably better-looking effects and details than ever before, a benefit of dropping last-gen console support. The Plaguelands does have the Archon’s Forge, which can be a fun way to potentially level up, but a three-man fireteam cap and a low chance of drops make this activity more of a fun throwdown with axes than a viable way of leveling up. The Plaguelands, a SIVA-infested wasteland just beyond the wall of the Cosmodrome, is a massive new patrol zone that sadly feels a bit empty and less “plagued” than the name would imply. The Iron Temple, home of the Iron Lords atop Felwinter’s Peak, opens up as Destiny’s new social space that dwarves both the Tower and the Reef. New environments have been opened up for exploration. There’s one emotional moment in Rise of Iron, where you and your ghost share a moment alone back where everything began, that other games without this kind of history simply couldn’t pull off. Both exotic weapon storylines play heavily into nostalgia and Destiny’s history. Bungie is aware of the attachment that players feel towards Destiny and the long history that they have with the game. ![]() They’re also my favorite missions within Destiny. These auxiliary missions reward players with the updated Gjallarhorn and Khvostov exotic weapons. Like The Taken King, Rise of Iron has multiple side-missions and mini-storylines. Luckily, there is more story content for players to enjoy. Bungie has improved its ability to capture my attention from its lore and story, but I couldn’t help but be disappointed by the length of this less-than-three-hour campaign. Unfortunately, the story ends just as it unveils some of its most beautiful set-pieces and best moments. The Iron Banner’s monthly host, Lord Saladin, is explored more as a character, revealing his face and a surprising amount of emotion. The Rise of Iron campaign ramps up from here and quickly becomes one of the better story attempts within Destiny. The plague-like technology known as SIVA, locked away at the cost of all but one Iron Lord, has been unleashed. The wall surrounding the Cosmodrome has been breached, and the Fallen House of Devils have discovered an ancient evil. I ventured first into Destiny: Rise of Iron’s story content. Rise of Iron also continues the philosophy that there should be multiple paths to max level, making it easier than ever to get to max light level. These ornaments are on average cooler than any chroma could be, they’re also considerably harder to obtain considering that you can only earn one radiant treasure (the package they can be obtained from) per account per week. #Iron banner hunter armor taken king updateApril’s Update trend of cosmetic items and microtransactions continues in the form of ornaments for weapons and armor. Much has been updated to feel better, but there are no changes on the scale of The Taken King’s update 2.0. The light system is the same and no new subclasses have been added. Not much has really changed in Destiny’s newest expansion but much has been refined. There’s also a new social space, enemy faction, patrol zone, PvE battle arena, known as Archon’s Forge, and the much-needed light level increase. It also includes a new Strike, new maps and a new game mode for the Crucible competitive multiplayer, and an all new six-player cooperative Raid. Rise of Iron features new weapons, armor, and gear. ![]() The amount of content present in Rise of Iron is appropriate for its price. Rise of Iron is priced between the game’s first two expansions, and theThe Taken King sitting at $30. #Iron banner hunter armor taken king codeMonsterVine was supplied with an Xbox One code for review. Destiny: Rise of Iron is finally here, and it does not disappoint. The wretched drought of The Taken King is over, and guardians everywhere have dusted off their copies of Destiny. ![]()
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